#ifndef GAMESCENE_H
#define GAMESCENE_H

#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>
#include    <fstream>
#include    <iostream>
#include "Cube.h"
#include "scene.h"


class GameScene : public scene
{
    public:
        GameScene();
        virtual ~GameScene();
    protected:
    private:
};

#endif // GAMESCENE_H
